Integrated AI defenses are placed at every CP to act as a light deterrent to surprise attacks.įurther Information: Player Placed Objects (PPO) Given the sheer size of the BATTLEGROUND EUROPE game map, even many thousands of players cannot cover all the cities. The timer moves faster if more freindly units are present within that same facility. The capture timer is 8 minutes for 1 infantryman to capture the flag. Facilities are captured when an infantryman initiates the capture timer within a capture facility (Depot, Bunker, or Dock). The basic mechanics of BATTLEGROUND EUROPE gameplay revolve around capturing the facilities and CPs to move the front lines. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. These points sit at strategic locations in the network of road, rail, and river lines across the map. Territory is controlled based on the ownership of “choke points”, more commonally called "towns" or "cities". There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent exactly that. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town.Įverything revolves around the infantryman. Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. The only exception for this is some cities located on islands that are inaccessible by road/bridges do not support vehicle spawning. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. This map is dotted with a network of towns and cities. Fire Baseīattleground Europe is fought on an accurate half-scale map of 1940's Western Europe. Whether you want to be a British Sharpshooter or a German fighter-pilot, Battleground Europe has an assignment waiting for you. Battles can destroy any of the 200 bridges in the game and the servers can support thousands of players online simultaneously. The zoneless map covers 350,000 Km (Over 217,000 miles) of terrain with a whopping 4,000,000 trees. The Battleground Europe world features over 600 cities and 29,000 buildings. Volume one in The Virtual Battlefield Series, Battleground Europe features the armies, vehicles, weapons and equipment found on the battlefields of Western Europe 1939-1942. Fail and watch your side get pushed back and struggle for a foothold. Succeed and help the cause of the Allied or Axis forces. Grab a rifle and experience heart-stopping infantry action or choose to advance your skills in one of dozens of accurately modeled combat vehicles, naval vessels or aircraft. Report for duty to the first-person, online action game where players choose to fight alongside and against thousands of other players on the battlefields of western europe.
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